Youtube adobe flash professional cs6 free. Flash CS6: The Missing Manual by Chris Grover

Youtube adobe flash professional cs6 free. Flash CS6: The Missing Manual by Chris Grover

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Art Drawings. Character Art. Character Design. Girls Anime. Timeline Animation. Learn Animation. Design Tutorials. Art Tutorials. Creative Suite. Middle School. Computer Animation. Animation Reference. Adobe Illustrator Tutorials. Photoshop Illustrator. Draw With Jazza. Animation Storyboard. Create Animation. Cartoon Tutorial.

Character Design Tips. Fantasy Character. Photoshop Photography. Cob Loaf. High School. Animation Programs. Animated Cartoons. Motion Graphics. Vector Illustrations.

Fun Stuff. Digital Art. Adobe Fireworks. Text Tool. Classroom Ideas. Adobe Flash Tutorial- Introduction to Symbols. Need To Know. Art Journal Techniques. Photoshop Tutorial. Photoshop Elements. Art Journaling. Digital Scrapbooking. Mixed Media. Photoshop Tutorial: Brush Options. Insert Text. Command And Control. The Flash. There is also a Part 2. Super Mario. Illustrator Cs5. News Blog. Old Things. Shit Happens. Abigail Tellez A. Abigail Tellez. Interactive Whiteboard. Interactive Map. School Resources.

Teaching Resources. Australia Map. With Flash on your computer, you have the equivalent of a design studio at your fingertips. You provide the inspiration, and Flash can help you generate pro-quality animations and full-blown interactive applications. In addition, Flash lets you create and work with movie clips, which are something else entirely.

Unfortunately, that description is a bit long and unwieldy, so in this book, what you create using Flash is called an animation or an app. Say you work for a company that does custom auto refinishing.

You have the following idea for an animation:. A voice-over informs your audience that your company has been in business for 20 years and offers the best prices in town. But you also want each part of the car to be a clickable hotspot. Chapter 2 shows you how to draw artwork in Flash; Chapter 3 tells you everything you need to know about keyframes. Within each keyframe, you might choose to separate your artwork into different layers.

Like the see-through plastic cels that professional animators used in the old days, layers let you create images separately and then stack them on top of one another to make a single composite image. For example, you might choose to put the car on one layer, your company logo on a second layer, and your city-street background on a third layer. That way, you can edit and animate each layer independently, but when the animation plays, all three elements appear to be on one seamless layer.

Chapter 4 shows you how to work with layers. Through a process called tweening , you tell Flash to fill in each and every frame between the keyframes to create the illusion of the junker turning slowly into a brand-new car. Flash carefully analyzes all the differences between the keyframes and does its best to build the interim frames, which you can then tweak or—if Flash gets it all wrong—redraw yourself.

Chapter 3 introduces tweens, and Chapter 8 gives you the lowdown on advanced techniques. As you go along, you might decide to save a few of the elements you create for example, your company logo so you can reuse them later. See Chapter 7 for details on creating and managing reusable elements. Create the navigation bar buttons, hotspots, and other ways for your audience to interact with your animation Chapters Chapter 12 — Chapter Test your animation Chapter 19 and tweak it to perfection. Without leaving the comfort of Flash, you can convert the editable.

Chapter 20 tells you everything you need to know about publishing. The scenario described above is pretty simple, but it covers the basic steps you need to take when creating any Flash animation. To click means to point the arrow cursor at something on the screen and then—without moving the cursor at all—to press and release the left clicker button on the mouse or laptop trackpad. To double-click , of course, means to click twice in rapid succession, again without moving the cursor at all.

And to drag means to move the cursor while pressing the left button continuously. Keyboard shortcuts. Every time you take your hand off the keyboard to move the mouse, you lose time and potentially disrupt your creative flow.

Choice is good. Flash frequently gives you several ways to trigger a particular command—by choosing a menu command, or by clicking a toolbar button, or by pressing a key combination, for example. Some people prefer the speed of keyboard shortcuts; others like the satisfaction of a visual command array available in menus or toolbars. This book lists all the alternatives, but by no means are you expected to memorize all of them. Despite the many improvements in software over the years, one feature has grown consistently worse: documentation.

At times, the terse electronic help screens assume you already understand the discussion at hand and hurriedly skip over important topics that require an in-depth presentation. Engineers often add technically sophisticated features to a program because they can , not because you need them. The purpose of this book, then, is to serve as the manual that should have been in the box. This book periodically recommends other books, covering topics that might interest Flash designers and developers.

Flash CS6: The Missing Manual is designed for readers of every skill level, except the super-advanced programmer. The primary discussions are written for advanced-beginner or intermediate computer users. They offer more technical tips, tricks, and shortcuts for the experienced Flash fan. The Design Time boxes explain the art of effective multimedia design. The ActionScript programming language is a broad, complex subject. In this book, the illustrations have been given even-handed treatment, rotating between Windows 7 and Mac OS X.

Shortcut keys are probably the area where the Mac and Windows versions differ the most. Part 1 guides you through the creation of your very first Flash animation, from the first glimmer of an idea to drawing images, animating those images, and testing your work. Text is an increasingly important part of Flash animations and applications, so this section introduces important text topics.

Part 3 shows you how to add ActionScript 3. An entire chapter is devoted to predesigned components, like buttons, checkboxes, sliders, and scrolling lists. Powerful but easy to use, these components give your animation professional functions and style. This section includes lots of examples and ActionScript code.

You can copy and modify some of the practical examples for your own projects. Part 4 focuses on testing, debugging, and optimizing your animation. Part 5 has two Appendixes : Appendix A , explains how to install Flash and where to turn for help.

Inside that folder is a folder called Adobe Flash CS6; open it, too. Figure 3. When its submenu opens, choose the Italic option. You can also communicate with the Missing Manual team and tell us what you love or hate about the book. Head over to www. Go to www. If you register this book at www. If you buy an ebook from oreilly. Registering takes only a few clicks.

Type www. Got questions? Need more information? Fancy yourself a book reviewer? On our Feedback page, you can get expert answers to questions that come to you while reading, share your thoughts on this Missing Manual, and find groups for folks who share your interest in Flash. To have your say, go to www. With a subscription, you can read any page and watch any video from our library online. Read books on your cellphone and mobile devices.

Copy and paste code samples, organize your favorites, download chapters, bookmark key sections, create notes, print out pages, and benefit from tons of other time-saving features. Skip to main content. Start your free trial.

 


Youtube adobe flash professional cs6 free. Adobe Flash CS5 Tips and Tricks



  Nursing Schools. In fact, there are a whole slew of programs that make use of Flash technology. You provide the inspiration, and Flash can help you generate pro-quality animations and full-blown interactive applications. User Interface. Pin IK bones. About the Online Resources.    


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